We wanted to build a game that would be enticing to both casual and more experienced gamers. Entertainment for individuals who enjoy spending their spare moments playing short, but challenging games.
Designing a game to include simple and fun elements, while also appealing to skilled players. Our goal was for players to be curious about their limits and to try achieving new high scores in limited time.
We looked at elements of other casual games to identify what players enjoy. We were inspired to create a game that combined puzzles with twitch gameplay (testing the reaction time of players).
We encrypted the local game save file (which prevents hackers from simply editing it) and created our own variable protection to slow down anyone who tries to use memory altering programs. We also obfuscated the source code, which prevents people from decompiling the game to find secret encryption keys.